Try creating a custom view instead of gestures:
package com.example.myapp.gui.views; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.os.SystemClock; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; /** * A simple view to capture a path traced onto the screen. Initially intended to be used to captures signatures. * * @author Andrew Crichton * @version 0.1 */ public class SignatureView extends View { private Path mPath; private Paint mPaint; private Paint bgPaint = new Paint(Color.TRANSPARENT); private Bitmap mBitmap; private Canvas mCanvas; private float curX, curY; private static final int TOUCH_TOLERANCE = 4; private static final int STROKE_WIDTH = 4; public SignatureView(Context context) { super(context); init(); } public SignatureView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public SignatureView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init() { setFocusable(true); mPath = new Path(); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(STROKE_WIDTH); } public void setSigColor(int color) { mPaint.setColor(color); } public void setSigColor(int a, int red, int green, int blue) { mPaint.setARGB(a, red, green, blue); } public boolean clearSignature() { if (mBitmap != null) createFakeMotionEvents(); if (mCanvas != null) { mCanvas.drawColor(Color.BLACK); mCanvas.drawPaint(bgPaint); mPath.reset(); invalidate(); } else { return false; } return true; } public Bitmap getImage() { return this.mBitmap; } public void setImage(Bitmap bitmap) { this.mBitmap = bitmap; this.invalidate(); } @Override protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) { int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0; int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0; if (bitmapWidth >= width && bitmapHeight >= height) return; if (bitmapWidth < width) bitmapWidth = width; if (bitmapHeight < height) bitmapHeight = height; Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888); Canvas newCanvas = new Canvas(); newCanvas.setBitmap(newBitmap); if (mBitmap != null) newCanvas.drawBitmap(mBitmap, 0, 0, null); mBitmap = newBitmap; mCanvas = newCanvas; } private void createFakeMotionEvents() { MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_DOWN, 1f, 1f ,0); MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_UP, 1f, 1f ,0); onTouchEvent(downEvent); onTouchEvent(upEvent); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLACK); canvas.drawBitmap(mBitmap, 0, 0, mPaint); canvas.drawPath(mPath, mPaint); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touchDown(x, y); break; case MotionEvent.ACTION_MOVE: touchMove(x, y); break; case MotionEvent.ACTION_UP: touchUp(); break; } invalidate(); return true; } /**---------------------------------------------------------- * Private methods **---------------------------------------------------------*/ private void touchDown(float x, float y) { mPath.reset(); mPath.moveTo(x, y); curX = x; curY = y; } private void touchMove(float x, float y) { float dx = Math.abs(x - curX); float dy = Math.abs(y - curY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(curX, curY, (x + curX)/2, (y + curY)/2); curX = x; curY = y; } } private void touchUp() { mPath.lineTo(curX, curY); if (mCanvas == null) { mCanvas = new Canvas(); mCanvas.setBitmap(mBitmap); } mCanvas.drawPath(mPath, mPaint); mPath.reset(); } }
Then use this class in XML: <com.example.myapp.gui.views.SignatureView .../> To get a drawn signature, use this: Bitmap bmp = ((SignatureView)findViewById(R.id.signatureview)).getImage();
You can end up saving the bitmap with this code:
public void saveBitmap(Bitmap bmp) { try { String root = Environment.getExternalStorageDirectory().getAbsolutePath() + "/"; String filepath = root + "signature.jpg"; FileOutputStream fos = new FileOutputStream(filepath); bmp.compress(CompressFormat.JPEG, 100, fos); fos.flush(); fos.close(); } catch(Exception e) { Log.e("Could not save", e.getMessage()); e.printStackTrace(); } }
which will save the signature in the root of your SD card as signature.jpeg. For part of the letter, make sure you have this permission in your manifest: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>