Does anyone have pointers to any working code or methods to capture real-time OpenGL full-screen graphics on iPhone and iPad, combine it with audio coming out of the device, and compile it into a video for publishing on the Internet?
For example, applications such as Talking Tomcat do this. I use Cocos2D, but any platform solution that ideally uses modern APIs is welcome. It seems like this should be resolved, given how useful and common such a feature is. However, all the posts I found on this topic are outdated or incomplete.
One of the best sources of information that I have found so far is here: http://www.subfurther.com/blog/2011/04/12/voices-that-matter-iphone-spring-2011/
ios youtube opengl-es video capture
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