OpenGL (Open Graphics Library) is a cross-platform API for rendering 2D and 3D graphics. The API is basically trying to focus on using the GPU to achieve hardware-accelerated rendering.
OpenGL-ES (OpenGL for Embedded Systems) is a subset of OpenGL designed for use in embedded systems such as smartphones, tablets, game consoles, etc.
WebGL (Web Graphics Library) is a JavaScript API for rendering 2D and 3D graphics. WebGL also uses the GPU as much as possible through the browser.
WebGL is based on OpenGL-ES . Keep in mind that they may have the same features, although WebGL is not OpenGL or OpenGL-ES. WebGL is based only on OpenGL-ES.
GLU (OpenGL Utility Library) is a graphical library for OpenGL, consisting of utility functions that can be used with OpenGL. Functions are mainly focused on primitive rendering and display between screen and world coordinates, etc.
GLEW (OpenGL Extension Wrangler Library) is a cross-platform library that helps in requesting and downloading OpenGL extensions.
GLUT (OpenGL Utility Toolkit) is a library of utilities for OpenGL that mainly focuses on window definition, window management, and keyboard and mouse input monitoring.
SDL (Simple DirectMedia Layer) is a cross-platform development library designed to provide low levels of access to audio, keyboard, mouse, joystick and graphic equipment via OpenGL.
SDL can also be used for other graphical APIs such as DirectX, etc.
QT is a cross-platform application development platform widely used for developing graphic programs (in this case, it is known as a widget toolkit) and is also used for developing non-GUI programs such as console tools and servers.
Conclusion
So GLU, GLEW, GLUT are just OpenGL utilities that require OpenGL if they are not very good.
SDL does not require OpenGL and is not directly the main OpenGL library, but can be used with OpenGL, but also with other things.