I'm having trouble understanding Apple kernel animations (for iOS). I am trying to animate the position and bounds layer at the same time (but with different synchronization functions).
According to the documentation, CAAnimationGroup allows you to group and run multiple animations at the same time. But according to my (early) experiments, this can also be achieved by adding several animation objects to the target layer. If so, what is the purpose of this CAAnimationGroup?
ios iphone core-animation
ragnarius
source share