I need to understand how many potential installations I will lose if I want to draw my drawing in OpenGL instead of my own native Android 2D graphics APIs in android.graphics. *
Android documentation indicates that the OpenGL ES API is supported mainly on all phones: http://developer.android.com/guide/topics/graphics/opengl.html
OpenGL ES 2.0 is supported by most Android devices
Now, does this mean that even cheap commodity devices will have support for OpenGL ES 2.0? Perhaps cheaper phones have software rendering, or will there always be hardware rendering?
I believe that the wording of the documentation “most Android devices” means that there may indeed be some phones that run Android-8, but there is simply no hardware for OpenGL ES 2.0. But how many phones are that?
patrick-rutkowski
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