Use OnGestureListener . To ensure smooth scrolling, create a scroller (in your user view). When the gesture listener detects a transition event, set the scroller up. Then override your own computeScroll () method.
Check out this example to find out how to implement it.
int lastX; int lastY; Scroller scroller; @Override public void computeScroll() { if (scroller.computeScrollOffset()) { if (!scrolledLastFrame) { lastX = scroller.getStartX(); lastY = scroller.getStartY(); } int dx = scroller.getCurrX() - lastX; int dy = scroller.getCurrY() - lastY; lastX = scroller.getCurrX(); lastY = scroller.getCurrY(); doScroll(dx, dy); scrolledLastFrame = true; } else { scrolledLastFrame = false; } } public void doFling(int startX, int startY, int velocityX, int velocityY, int minX, int maxX, int minY, int maxY) { scroller.fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY); invalidate(); } public void doScroll(int dx, int dy) { currentX+=dx; currentY+=dy; invalidate(); } private class ProgramGestureListener extends SimpleOnGestureListener { @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { doScroll(distanceX, distanceY); return true; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { int max_left = getMaxHorizontalScroll(); int max_top = getMaxVerticalScroll(); int min_left = getMinHorizontalScroll(); int min_top = getMinVerticalScroll(); int startX = getCurrentHorizontalScroll(); int startY = getCurrentVerticalScroll(); doFling(startX, startY, (int) -velocityX, (int) -velocityY, min_left, max_left, min_top, max_top); return true; } }
Pedro loureiro
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