I am developing a single iphone game.
short version: the game center can be disconnected when the user refuses to authenticate 3 times. Is it possible to detect this disabled state?
Long version: If some of you have not had horror about this yet, if you cancel the authentication attempt in the game center 3 times, the game center will stop asking you to enter. After that, the functionality of the game center will not work, nor will you be notified when you try to use it. you just don't get anything. your buttons will be dead.
there is, however, one error message that is not returned, which is returned by the GC. I realized: hey, I'm just going to take a closer look at it when the error message returns, notifying the user that the game center is disconnected.
Well, that would be stupid because it turns out that this particular error message is displayed when you click on cancel on the current authentication prompt ... and even in other situations that I suppose. so at the moment I have a choice between never telling the player when the game center is disconnected, and hoping that they will invent it, or send them in an anonymous, broken look, when they really decline, and here and so on OK.
Is there a way to simply programmatically determine when the game center became disconnected this way? it would surely save everyone's damned heartache. I assume the answer is no, because non-alerting users were probably the thinking behind it in the first place. tell me I'm wrong someone!
ios iphone game-center
hypnoslave
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