I am using MonoDevelop 2.4.2 for OS X (the version that ships with Unity 3.4.1) and wondered if there is a way to inherit comments from a base class or property.
Example:
public class Foo {
This question seems a bit like Comment Inheritance for C # (in fact, any language) , although I'm mostly concerned about how they behave in the editor at the moment, and this is typical for MonoDevelop.
Some of the solutions in this question relate to <inheritdoc />, which does not seem valid in MonoDevelop (or I use it incorrectly), but Ghostdoc for Visual Studio.
It seems that the only solution would be to duplicate property comments in an inherited class. Are there any alternatives?
override c # properties unity3d monodevelop
Michael ryan
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