When overriding drawRect I found that in coordinates, 0.0 is used there as the top left.
But the Apple UIView programming guide says the following:
Some iOS technologies define default coordinate systems whose starting point and orientation are different from those used by UIKit. For example, Core Graphics and OpenGL ES use a coordinate system whose origin lies in the lower left corner of a window or window, and the y axis is directed upward from the screen.
I'm confused; Are they talking about something other than quartz when they refer to Core Graphics here?
ios core-graphics uiview quartz-graphics
johnbakers
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