I am trying to get the maximum texture size limit in Android for OpenGL 2.0. But I found that the following instruction only works if I enter the OpenGL context, in other words, I have to have GL Surface and GL Renderer, etc., which I don't want.
int[] maxTextureSize = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
So, I came up with the following algorithm, which gives me the maximum size of the texture without the need to create any kind of surface or rendering. It works correctly, so my question is that it will work with all Android devices, and if anyone can detect any error, just in case.
public int getMaximumTextureSize() { EGL10 egl = (EGL10)EGLContext.getEGL(); EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); // Initialise int[] version = new int[2]; egl.eglInitialize(display, version); // Query total number of configurations int[] totalConfigurations = new int[1]; egl.eglGetConfigs(display, null, 0, totalConfigurations); // Query actual list configurations EGLConfig[] configurationsList = new EGLConfig[totalConfigurations[0]]; egl.eglGetConfigs(display, configurationsList, totalConfigurations[0], totalConfigurations); int[] textureSize = new int[1]; int maximumTextureSize = 0; // Iterate through all the configurations to located the maximum texture size for (int i = 0; i < totalConfigurations[0]; i++) { // Only need to check for width since opengl textures are always squared egl.eglGetConfigAttrib(display, configurationsList[i], EGL10.EGL_MAX_PBUFFER_WIDTH, textureSize); // Keep track of the maximum texture size if (maximumTextureSize < textureSize[0]) { maximumTextureSize = textureSize[0]; } Log.i("GLHelper", Integer.toString(textureSize[0])); } // Release egl.eglTerminate(display); Log.i("GLHelper", "Maximum GL texture size: " + Integer.toString(maximumTextureSize)); return maximumTextureSize; }
android opengl-es textures
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