I have a combination lock rotating in a 360 degree circle.
The combination lock has numerical values, they are purely graphic.
I need a way to translate the rotation of the image to values ββ0-99 on the chart.
In this first figure, the value should be able to tell me "0"

In this figure, after the user has rotated the image, the value should be able to tell me "72"

Here is the code:
package co.sts.combinationlock; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.util.Log; import android.view.GestureDetector; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import android.view.View; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.View.OnTouchListener; import android.view.ViewTreeObserver.OnGlobalLayoutListener; import android.widget.ImageView; import android.support.v4.app.NavUtils; public class ComboLock extends Activity{ private static Bitmap imageOriginal, imageScaled; private static Matrix matrix; private ImageView dialer; private int dialerHeight, dialerWidth; private GestureDetector detector; // needed for detecting the inversed rotations private boolean[] quadrantTouched; private boolean allowRotating; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_combo_lock); // load the image only once if (imageOriginal == null) { imageOriginal = BitmapFactory.decodeResource(getResources(), R.drawable.numbers); } // initialize the matrix only once if (matrix == null) { matrix = new Matrix(); } else { // not needed, you can also post the matrix immediately to restore the old state matrix.reset(); } detector = new GestureDetector(this, new MyGestureDetector()); // there is no 0th quadrant, to keep it simple the first value gets ignored quadrantTouched = new boolean[] { false, false, false, false, false }; allowRotating = true; dialer = (ImageView) findViewById(R.id.locknumbers); dialer.setOnTouchListener(new MyOnTouchListener()); dialer.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() { @Override public void onGlobalLayout() { // method called more than once, but the values only need to be initialized one time if (dialerHeight == 0 || dialerWidth == 0) { dialerHeight = dialer.getHeight(); dialerWidth = dialer.getWidth(); // resize Matrix resize = new Matrix(); //resize.postScale((float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getWidth(), (float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getHeight()); imageScaled = Bitmap.createBitmap(imageOriginal, 0, 0, imageOriginal.getWidth(), imageOriginal.getHeight(), resize, false); // translate to the image view center float translateX = dialerWidth / 2 - imageScaled.getWidth() / 2; float translateY = dialerHeight / 2 - imageScaled.getHeight() / 2; matrix.postTranslate(translateX, translateY); dialer.setImageBitmap(imageScaled); dialer.setImageMatrix(matrix); } } }); } /** * Rotate the dialer. * * @param degrees The degrees, the dialer should get rotated. */ private void rotateDialer(float degrees) { matrix.postRotate(degrees, dialerWidth / 2, dialerHeight / 2); //need to print degrees dialer.setImageMatrix(matrix); } /** * @return The angle of the unit circle with the image view center */ private double getAngle(double xTouch, double yTouch) { double x = xTouch - (dialerWidth / 2d); double y = dialerHeight - yTouch - (dialerHeight / 2d); switch (getQuadrant(x, y)) { case 1: return Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI; case 2: case 3: return 180 - (Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI); case 4: return 360 + Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI; default: // ignore, does not happen return 0; } } /** * @return The selected quadrant. */ private static int getQuadrant(double x, double y) { if (x >= 0) { return y >= 0 ? 1 : 4; } else { return y >= 0 ? 2 : 3; } } /** * Simple implementation of an {@link OnTouchListener} for registering the dialer touch events. */ private class MyOnTouchListener implements OnTouchListener { private double startAngle; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // reset the touched quadrants for (int i = 0; i < quadrantTouched.length; i++) { quadrantTouched[i] = false; } allowRotating = false; startAngle = getAngle(event.getX(), event.getY()); break; case MotionEvent.ACTION_MOVE: double currentAngle = getAngle(event.getX(), event.getY()); rotateDialer((float) (startAngle - currentAngle)); startAngle = currentAngle; break; case MotionEvent.ACTION_UP: allowRotating = true; break; } // set the touched quadrant to true quadrantTouched[getQuadrant(event.getX() - (dialerWidth / 2), dialerHeight - event.getY() - (dialerHeight / 2))] = true; detector.onTouchEvent(event); return true; } } /** * Simple implementation of a {@link SimpleOnGestureListener} for detecting a fling event. */ private class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { // get the quadrant of the start and the end of the fling int q1 = getQuadrant(e1.getX() - (dialerWidth / 2), dialerHeight - e1.getY() - (dialerHeight / 2)); int q2 = getQuadrant(e2.getX() - (dialerWidth / 2), dialerHeight - e2.getY() - (dialerHeight / 2)); // the inversed rotations if ((q1 == 2 && q2 == 2 && Math.abs(velocityX) < Math.abs(velocityY)) || (q1 == 3 && q2 == 3) || (q1 == 1 && q2 == 3) || (q1 == 4 && q2 == 4 && Math.abs(velocityX) > Math.abs(velocityY)) || ((q1 == 2 && q2 == 3) || (q1 == 3 && q2 == 2)) || ((q1 == 3 && q2 == 4) || (q1 == 4 && q2 == 3)) || (q1 == 2 && q2 == 4 && quadrantTouched[3]) || (q1 == 4 && q2 == 2 && quadrantTouched[3])) { dialer.post(new FlingRunnable(-1 * (velocityX + velocityY))); } else { // the normal rotation dialer.post(new FlingRunnable(velocityX + velocityY)); } return true; } } /** * A {@link Runnable} for animating the the dialer fling. */ private class FlingRunnable implements Runnable { private float velocity; public FlingRunnable(float velocity) { this.velocity = velocity; } @Override public void run() { if (Math.abs(velocity) > 5 && allowRotating) { //rotateDialer(velocity / 75); //velocity /= 1.0666F; // post this instance again dialer.post(this); } } } }
I think I need to translate some information from the matrix into a value of 0-99.