I get a ton of linker errors (see below) when I run my OpenGL C ++ program through the linker. I have no problem compiling OpenGL programs that are not dependent on GLFW. I'm not quite sure where to go from here because I have done very little development in C ++ / ObjC on Mac - any ideas? Thanks!
Executable command:
g++ -framework Carbon -framework OpenGL -framework GLUT -lglfw -framework AGL -arch i386 display.o voxels.o -o cubile
Mistake:
Undefined symbols for architecture i386: "_objc_msgSend", referenced from: __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o) -[GLFWContentView mouseDragged:] in libglfw.a(cocoa_window.o) -[GLFWContentView rightMouseDragged:] in libglfw.a(cocoa_window.o) -[GLFWContentView otherMouseDragged:] in libglfw.a(cocoa_window.o) __glfwPlatformPollEvents in libglfw.a(cocoa_window.o) __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o) __glfwPlatformRefreshWindowParams in libglfw.a(cocoa_window.o) ... "_objc_msgSend_stret", referenced from: -[GLFWWindowDelegate windowDidResize:] in libglfw.a(cocoa_window.o) __glfwPlatformSetWindowPos in libglfw.a(cocoa_window.o) -[GLFWContentView mouseMoved:] in libglfw.a(cocoa_window.o) "_objc_msgSend_fpret", referenced from: -[GLFWContentView mouseMoved:] in libglfw.a(cocoa_window.o) -[GLFWContentView scrollWheel:] in libglfw.a(cocoa_window.o) __glfwPlatformGetTime in libglfw.a(cocoa_time.o) __glfwPlatformSetTime in libglfw.a(cocoa_time.o) "_objc_msgSendSuper", referenced from: -[GLFWContentView keyDown:] in libglfw.a(cocoa_window.o) -[GLFWApplication sendEvent:] in libglfw.a(cocoa_init.o) "_NSApp", referenced from: __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o) __glfwPlatformPollEvents in libglfw.a(cocoa_window.o) __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o) __glfwPlatformCloseWindow in libglfw.a(cocoa_window.o) __glfwPlatformInit in libglfw.a(cocoa_init.o) __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o) __glfwPlatformPollEvents in libglfw.a(cocoa_window.o) __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o) __glfwPlatformCloseWindow in libglfw.a(cocoa_window.o) __glfwPlatformInit in libglfw.a(cocoa_init.o) ".objc_class_name_NSAutoreleasePool", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o) ".objc_class_name_NSString", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o) ".objc_class_name_NSCursor", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) ".objc_class_name_NSScreen", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) ".objc_class_name_NSOpenGLContext", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) ".objc_class_name_NSOpenGLPixelFormat", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) ".objc_class_name_NSWindow", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o) ".objc_class_name_NSView", referenced from: .objc_class_name_GLFWContentView in libglfw.a(cocoa_window.o) ".objc_class_name_NSMenuItem", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o) ".objc_class_name_NSMenu", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o) ".objc_class_name_NSBundle", referenced from: pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o) ".objc_class_name_NSThread", referenced from: .objc_class_name_GLFWThread in libglfw.a(cocoa_init.o) ".objc_class_name_NSApplication", referenced from: .objc_class_name_GLFWApplication in libglfw.a(cocoa_init.o) ld: symbol(s) not found for architecture i386 collect2: ld returned 1 exit status
c ++ opengl glfw
Haldean brown
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