How to emulate a gyroscope in an Android emulator

I am trying to work on gyro related material. My phone does not have a built-in gyroscope. Is there a way to incorporate the gyro functionality into the emulator, at least make the emulator so that it behaves as if it had a real gyro?

ps I do not need to read any values ​​from the gyroscope, I just want the emulator to think that it has one.

I searched carefully and all I found was the following: http://code.google.com/p/openintents/wiki/SensorSimulator

But this does not mean that the emulator feels that it has a built-in gyroscope; instead, it launches the application in the emulator and retrieves readings from sensors that are simulated in "SensorSimulator".

Any information would be helpful.

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3 answers

The gyroscope is recently supported in the Android Studio 3.0 emulator, released on the Canary Channel 5/17/17. Please note that (for today) Android Studio 2.3.3 is the latest official version (i.e., "Stable"). Here's how you set up a preview version for Android Studio, which may exist simultaneously with the official version. Please note that starting the emulator out of the box will not work, since this is not a completely new version: enter image description here

You need to follow the steps "change your update channel" in the last link: select File> Other settings> Default settings and update from the Channel Channel: enter image description here Please note that when starting a virtual device with Android 7+ (similar to API 26), the gyro output was shown in the virtual sensors of the emulator (in the advanced controls), it (at least for now) does not send this output to the virtual device; To see the environment in the application’s application, when I moved the phone, I had to use Android 7.1.1 (API 25).

(Thanks @ jamal-eason for pushing!)

PREVIOUS (6/12/17):

As of the date of writing, the release version of the Android emulator (in Android Studio 2.3.3) does not support gyro support.

While the documentation referenced by @Nesski suggests this, I offer the following as evidence:

Android SDK Virtual Reality Starting Demo is a game called Treasure Hunt. Here's what it looks like when playing on the phone . Note that the camera moves when the player is looking around.

several devices compatible with Google Daydream, because they contain an internal gyroscope - Android Studio AVD Manager offers only two of them: Pixel and Pixel XL. I downloaded two virtual devices for each of these phones so that I can run the last two versions of Android (7.1.1 and 8.0) on each device:

The virtual devices I tested in the emulator

I ran each device in the emulator and got similar results: press CTRL + SHIFT + C (on Windows) to open the Advanced controls and you can check the phone Virtual sensors:

enter image description here

Using the Rotate controls, you will notice that although there is an Accelerometer output, a magnetometer output, and a Rotation output, there is no Grioscope output. You can rotate the phone as if you were looking around, but the camera view does not change when you move the phone.

While this sad reality is unsuccessful, I, however, hope and expect that Android will add Gyroscope support to the emulator in the future, as more and more developers will switch to the Google Daydream virtual reality bandwagon.

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enter image description here

An Android emulator running with Android Studio 3.0 can mimic a series of rotation sensors that could address your use case. We specifically added the Gyroscope to Android Emulator v26.1.0.

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I do not think that the emulator has gyro support.

source.android.com Status docs sensors

A gyroscope cannot be emulated based on magnetometers and accelerometers, as this will lead to a decrease in local consistency and response. It should be based on a conventional chip gyroscope.

I am working on something similar, so I read a little what data to collect and what not.

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