I am looking for an algorithm that receives a three-dimensional surface grid (i.e. consisting of three triangles, which are a discretization of some variety) and generates tetrahedra inside the volume of the grid.
ie, I want the three-dimensional equivalent of this 2d problem: given a closed curve, it triangulates it inside.
I apologize if this is unclear, this is the best way I could explain this.
For the case of 2d Triangle . For the 3d case, I could not find it.
mesh triangulation
olamundo
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