existing answers basically cover this, but for clarification regarding iAd:
iAd is based on the ADBannerView view, and if this ADBannerView does the job of extracting and displaying the ad, then allows the user to click to get a full-screen ad.
Apple's documentation on this topic states that if you are unclear or have hidden ads while they are being downloaded, the ads to which your application will be downloaded will be affected and your revenue will be affected in this way. (He also says that ADBannerView itself must meet certain specifications.)
in the end ... I donโt think you can launch a full-screen iAd with something in your game, since you wonโt be able to influence the operation of ADBannerView on what it needs to do in order to process a user's click to click . (well, well, maybe you could fake it, but it probably has to do with ADBannerView's courage in such a way that the apple will refuse.)
john.k.doe
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