I donβt know a single language where random numbers are really random - Iβm sure that such a thing exists, but, as a rule, it βyou insert the seed, and you get the sequence that the seed givesβ. This is normal if you want to create a simple "shoot" game, a basic poker game, a roulette simulator for home use, etc. But if you have money relying on a game that is really random (for example, you give money based on the results of certain sequences), or your secret files rely on your random numbers, then you definitely need some other mechanism for finding random numbers .
And there are some "true" random number generators. They do not produce seed, so predictability based on the number (number) you received last time is low. I am not saying that it is zero, because I am not sure that you can get it even because of the sampling of radio waves at an unused radio frequency, radioactive decay or any last method of generating true random numbers.
Mats petersson
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