This is a question for those who are familiar with the new LibGDX 0.98. I'm not quite sure how to use Drawable in the Scene2d package. My current code for using ".png" as the background for different classes is as follows:
new TextureRegionDrawable(new TextureRegion(new Texture("data/splitpane.png")));
Is there an easier way to use ".png" as Drawable than with these three classes?
java libgdx scene2d
Siggy1000
source share