I am going to split your question into two: NIB and storyboards.
Regarding NIB, source control problems can be painful, but manageable, mainly because you usually have one NIB file for each view controller. You can imagine a situation where you have two developers working on two different sections of your NIB application without any association problems. The rocks are different, since you have one file that describes the majority (if not all) of the user interface of your application. Obviously, there is much greater potential for conflict resolution.
NIBs can be extremely useful and save time if used correctly. Here's an example: iPhoto App on iPad has a very sophisticated interface. The vast majority of this user interface is represented programmatically. However, the application also uses NIB to load graphic elements, which are then laid out in the code. This is how the brush panel works โ all brushes are created in NIB. This means that Apple should not have dozens of identical images / images. All creation can happen in the NIB (this was discussed in detail at the WWDC 2012 session on iPhoto UI - it's worth tracking).
Thus, NIBs are sometimes good, can save you a lot of time, and while there are merge problems, they are in many cases easy to manage and handle.
Then we come to the storyboard. Storyboards are interesting. On the one hand, they are extremely useful and useful for simple applications and developers new to the platform. I just converted a UINavigationController based application from NIB to storyboards and found significant time savings (especially around table views, since you can use prototype cells with the storyboard).
However, if you are working on a large-scale project with several developers, Iโm not sure if storyboards are beneficial. There are, as you say, big problems with merge conflicts, and unlike NIBs, itโs not easy to resolve them, because one storyboard file controls your entire application user interface.
Here's what I propose (and feel free to ignore me!) - if you are currently developing applications and fully implementing your layout / user interface in code, consider whether NIB can save you time. They may not be - they are not for everyone, but it is worth at least considering it. You may be surprised at how many large applications actually use NIB (iPhoto, as I mentioned, as well as many built-in applications provided by Apple, as well as many popular third-party applications with large teams). I probably will not consider storyboards unless you are the only developer working on an application with fairly simple navigation. This does not mean that you are not doing down storyboards - I love to use them - it just is not suitable for collaboration.
Someone posted this comment in response to your question - I wanted to discuss it:
You cannot do anything in the storyboard and you cannot do in the code. Objects, gesture recognizers, segues, even restrictions - all available for you to programmatically create
This is technically true, but there are actually things in storyboards / NIBs that are much simpler than code. A good example of this is auto-layout. Despite the fact that you can certainly completely control the automatic layout contours in your code, the harsh reality is that the ASCII auto layout view is much more complex than the visual representation you get in IB. This is especially true on Xcode 5, where car routes have improved significantly in IB (I canโt talk about this in detail, since it is still under the NDA, but Apple speaks a little about changing here ).