http://threejs.org/examples/webgl_morphtargets.html
Morphic targets are sets of geometry vertex points for automatic interpolation between them. You can change the appearance of the geometry in real time using different vertex positions recorded in morphTargetInfluences[0], morphTargetInfluences[1], morphTargetInfluences[nSet] . You can mix multiple geometry images (morphTargetInfluences) at the same time. The best way is the JSONLoader format, which you can export from 3DSMax, for example: frame0 as morphTargetInfluences[0] , frame1 as morphTargetInfluences[1] , ect.
The original vertices of the geometry are untouched, which you can check with geometry.computeBoundingBox(); geometry.boundingBox();
potomek
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