I just introduced an app update for the iOS AppStore with 64-bit and 32-bit compatibility. I have not changed anything except the 64-bit architecture, but the size of the application now almost doubles from up to 64-bit from 2.7 MB to 4.5 MB.
Is this normal when compiling an application for both 64-bit and 32-bit iOS devices? Why is this happening (someone wants to explain in technical terms)? Or did something scared happen in Xcode?
ios compilation 32bit-64bit
Samuel spencer
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