I have flat geometry that is always installed in the camera:
plane.lookAt(camera.position);
in the update cycle. I use OrbitControls to control the camera. As you rotate or scale the scene, the aircraft continues to look at the camera as expected.
However, after panning the scene, when the plane continues to collide with the camera, rotating the camera also rotates the plane, so that, for example, if the text contained on the plane, the text might appear to be rotated or even up to the viewer.
How to make the plane aligned with the camera?
Example in jsFiddle: http://jsfiddle.net/Stemkoski/ptVLD/
Lee stemkoski
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