I recently upgraded xCode to 5.1. Suddenly, my (cocos2d) builds continue to crash when publishing on iPhone 5s (iOS 7.1). It works great in a simulator (iOS 7.1). I got a screenshot here: http://puu.sh/7rB8S.png
I also got a bunch of warnings since I updated xCode to 5.1. Replace above: "7rBfp.png" (due to lack of reputation ...)
If you want to reproduce the problem, I followed this guide: https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/menus/ As soon as I added the MainScene background (and buttons + methods), I could no longer build your iPhone.
Am I missing something? Before I updated xCode and my phone today, everything worked flawlessly.
Akaino
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