Xcode 5.1 build failure - SpriteBuilder

I recently upgraded xCode to 5.1. Suddenly, my (cocos2d) builds continue to crash when publishing on iPhone 5s (iOS 7.1). It works great in a simulator (iOS 7.1). I got a screenshot here: http://puu.sh/7rB8S.png

I also got a bunch of warnings since I updated xCode to 5.1. Replace above: "7rBfp.png" (due to lack of reputation ...)

If you want to reproduce the problem, I followed this guide: https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/menus/ As soon as I added the MainScene background (and buttons + methods), I could no longer build your iPhone.

Am I missing something? Before I updated xCode and my phone today, everything worked flawlessly.

+1
cocos2d-iphone spritebuilder
source share
1 answer

To update Cocos2D, download the latest version ( https://s3.amazonaws.com/spritebuilder/cocos2d-iphone-3.0.0.rc.4.zip24 ), unzip the file and rename it to cocos2d-iphone and replace the version in your current project. This is in Source / libs / cocos2d-iphone.

Credits for Vic on the SpriteBuilder forums for an answer.

+1
source share

All Articles