Do the new C ++ standards have a common way to handle sockets? In 2010, I know that stream standardization was implemented in vs2k10 (C ++ 0x later than C ++ 11). C ++ 14 knocks on the door.
I would love to get back to working with Winsock and regular Linux sockets. Compared to more modern languages ββlike C # or java, they were also harder to use.
Sockets are integrated into the C ++ standard
Not.
Sockets are part of the Posix and Winsock standards, not C or C ++.
NB "Non-JIT languages" have nothing to do with this.
Network TSs, which are expected to be part of the C ++ 17 standard, are based on Boost.ASIO, so for now you can use Boost.ASIO