a time listener for the first time for SO .. I ask a question that was asked very similar before, but I donβt think I'm smart enough to decipher how to implement the solution because I apologize. Here is the link to the question I found: Limitations in R multipurpose linear programming
I maximize my predicted fantasy points (FPTS_PREDICT_RF), with 50,000 salary points, minimizing the βriskβ calculations that I came up with.
Now the problem lies in the "flex" position. The team should consist of 9 positions, 1 QB 2 RB 3 WR 1 TE 1 DEF 1 FLEX
Flexion may be RB, WR or TE.
So we can: 1 QB 2-3 RB 3-4 WR 1-2 TE 1 DEF
I am trying to implement a constraint that is #RB + #WR + #TE == 7.
Here is the relevant code:
library(Rglpk) # number of variables num.players <- length(final$PLAYER) # objective: obj <- final$FPTS_PREDICT_RF # the vars are represented as booleans var.types <- rep("B", num.players) # the constraints matrix <- rbind(as.numeric(final$position == "QB"), # num QB as.numeric(final$position == "RB"), # num RB as.numeric(final$position == "WR"), # num WR as.numeric(final$position == "TE"), # num TE as.numeric(final$position == "DEF"),# num DEF diag(final$riskNormalized), # player risk final$Salary) # total cost direction <- c("==", "<=", "<=", "<=", "==", rep("<=", num.players), "<=") rhs <- c(1, # Quartbacks 3, # Running Backs 2, # Wide Receivers 1, # Tight Ends 1, # Defense rep(10, num.players), #HERE, you need to enter a number that indicates how #risk you are willing to be, 1 being low risk, # 10 being high risk. 10 is max. 50000) # By default, you get 50K to spend, so leave this number alone. sol <- Rglpk_solve_LP(obj = obj, mat = matrix, dir = direction, rhs = rhs, types = var.types, max = TRUE) sol #Projected Fantasy Points
Can someone help me implement this limitation? Any help is really, really appreciated!
EDIT: The reference to the "final" dataset is the csv format: https://www.dropbox.com/s/qp35wc4d380hep1/final.csv?dl=0
CONSTANT QUESTION: For any of you fantasy football players, I calculate my risk factor directly from the SD player of historical fantasy points, and normalize this number over support [0.10]. Can you think of a better way to calculate player risk?