I had code working in another project in a class with the following signature:
class ViewController: UIViewController, NSStreamDelegate, UITextFieldDelegate {
Then I moved the connection to it of my own class, so I can reuse it in each connection:
class XMPPConnection: NSObject, NSStreamDelegate
When I did this, I moved all the viewDidLoad() code to init() . I also tried putting this init code in a separate function and calling this function after instantiating the class. This has not changed anything.
I can switch between two projects, old and new, just to make sure that this is not a server problem, and this confirms that it is not.
After each application launch, the result is different. It either does not call HasSpaceAvailable , but simply sits there, or there is an error (lldb) superimposed on stream 1 in my class class AppDelegate: UIResponder, UIApplicationDelegate, FBLoginViewDelegate . However, this error may be related to integration with Facebook, but there is not much to look at with lldb . However, with each launch, HasSpaceAvailable never called, unlike another project.
Here's the full NSStreamDelegate code, so there is no confusion. This class is a fairly standard connection method using XMPP.
import UIKit import Foundation class XMPPConnection: NSObject, NSStreamDelegate { //NSObject var input : NSInputStream? var output: NSOutputStream? //let XMLStream: String = "<stream:stream xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xmlns='jabber:client' to='mydomain.com' xml:lang='en' xmlns:xml='http://www.w3.org/XML/1998/namespace'>" let XMLStream: String = "<stream:stream to='mydomain.com' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0'>" var XMLAuth: String? let XMLStreamEnd: String = "</stream:stream>" let XMLResource: String = "<iq type='set' id='bind_1'><bind xmlns='urn:ietf:params:xml:ns:xmpp-bind'><resource>OneSide</resource></bind></iq>" let XMLSession: String = "<iq type='set' id='sess_1'><session xmlns='urn:ietf:params:xml:ns:xmpp-session'/></iq>" let XMLStartTLS: String = "<starttls xmlns='urn:ietf:params:xml:ns:xmpp-tls'/>"; var messagesToBeSent:[String] = [] var lastSentMessageID = 0 var lastReceivedMessageID = 0 init(facebookID: String) { super.init() let username = "admin@mydomain.com" //should hash device ID let password = "123456" //hash it var UTF8AuthStr = "\0\(username)\0\(password)".dataUsingEncoding(NSUTF8StringEncoding) let Base64Str = UTF8AuthStr!.base64EncodedStringWithOptions(NSDataBase64EncodingOptions.fromRaw(0)!) XMLAuth = "<auth xmlns='urn:ietf:params:xml:ns:xmpp-sasl' mechanism='PLAIN'>\(Base64Str)</auth>" //println(XMLAuth) self.connectToSocket("mydomain.com", port: 5222) send(self.XMLStream) //send(self.XMLStartTLS) /*send(self.XMLAuth!) send(self.XMLStream) send(self.XMLResource) send(self.XMLSession)*/ //sendMessage("hi") } func connectToSocket(host: String, port: Int) { NSStream.getStreamsToHostWithName(host, port: port, inputStream: &(self.input), outputStream: &(self.output)) self.input!.delegate = self self.output!.delegate = self self.input!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode) self.output!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode) self.input!.open() self.output!.open() println("Connected") //let bytesWritten = self.output!.write(UnsafePointer(data.bytes), maxLength: data.length) //println(bytesWritten) } //The delegate receives this message when a given event has occurred on a given stream. func stream(theStream: NSStream!, handleEvent streamEvent: NSStreamEvent) { println("Message received") switch streamEvent { case NSStreamEvent.None: println("NSStreamEvent.None") case NSStreamEvent.OpenCompleted: println("NSStreamEvent.OpenCompleted") case NSStreamEvent.HasBytesAvailable: println("NSStreamEvent.HasBytesAvailable") if let inputStream = theStream as? NSInputStream { //println("is NSInputStream") if inputStream.hasBytesAvailable { //println("hasBytesAvailable") let bufferSize = 1024 var buffer = Array<UInt8>(count: bufferSize, repeatedValue: 0) var bytesRead: Int = inputStream.read(&buffer, maxLength: bufferSize) //println(bytesRead) if bytesRead >= 0 { lastReceivedMessageID++ var output: String = NSString(bytes: &buffer, length: bytesRead, encoding: NSUTF8StringEncoding) //println("output is") println(output) } else { println("error") // Handle error } } } case NSStreamEvent.HasSpaceAvailable: println("NSStreamEvent.HasSpaceAvailable") send(nil) //send next item //send next message or //what if there is no next message to send, and instead waiting user input? case NSStreamEvent.ErrorOccurred: println("NSStreamEvent.ErrorOccurred") case NSStreamEvent.EndEncountered: println("NSStreamEvent.EndEncountered") default: println("default") } } func send(message:String?){ if (self.output!.hasSpaceAvailable){ //stream ready for input //println("true hasSpaceAvailable") var data:NSData var thisMessage:String if message == nil{ // no message specified if messagesToBeSent.count != 0{ //messages waiting to be sent thisMessage = messagesToBeSent[0] data = messagesToBeSent[0].dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)! messagesToBeSent.removeAtIndex(0) } else{ //no data to be sent //no message specified and nothing to be sent return } } else{ thisMessage = message! data = message!.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)! } //println("Sent the following") wait() let bytesWritten = self.output!.write(UnsafePointer(data.bytes), maxLength: data.length) lastSentMessageID++ //println(thisMessage) //println("Message sent to server and response is") //println(bytesWritten) //int count } else{ //steam busy println("no space available in stream") if message != nil{ messagesToBeSent.append(message!) } } } func sendMessage(message:String, from:String, to:String){ let xmlMessage = "<message to='\(to)@mydomain.com' from='\(from)@mydomain.com' type='chat' xml:lang='en'> <body>\(message)</body></message>" send(xmlMessage) } func wait() { while true { //println("waiting") if lastSentMessageID == lastReceivedMessageID { break } NSRunLoop.currentRunLoop().runUntilDate(NSDate(timeIntervalSinceNow: 0.1)); NSThread.sleepForTimeInterval(0.1) } } }
So, I see two things that could cause this. Either move it to your class and make an instance, or change the inheritance. Reflecting on the first opportunity, I look at lines with alternating code: self.input!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
After checking streamStatus.toRaw() it says 1 , which is equal to NSStreamStatusOpening . I'm not sure if that will change.