Unity Terrain Lighting Problem

I get some weird effect on my terrain on iOS devices. In the editor, this looks good; on the device it shows the light as shown below. Terrain textures use the built-in standard. I checked that the metal property is set to 0. I tried to change the material, the probes, all this does not fix the problem. Looking at whether someone has a similar problem or has leadership; I can work on the test. Using Unity 5.3.5p5

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ios graphics unity3d shader
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I could not open this image, but as far as I know, you have a problem with the landscape material. There are several ways to solve this problem.

1-) Be sure to click the "Static" window in the inspector window.

2-) Increase the "Number of Pixel Pixels" in the menu "Edit"> "Project Settings"> "Quality" at the usual time when the variable is set to 4, but I prefer that 8 or 10 check it.

3-) Do not forget about the lights. See their real-time lighting mode, mixed and baked. They should be the same for great scenes.

After this, if your scene is still broken, remove the terrain material and create a new terrain material. Good luck.

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