It took me a while to crack the waveurfer js code to find out how I can do this without already downloading the song: P
Setting the peaks in the backend variable and calling drawBuffer did the trick, combining it with some logic of the play button, and we get the following code:
//Create new wavesurfer wavesurfer = WaveSurfer.create({ container: '#waveform', backend: 'MediaElement', mediaType:'audio', normalize: true, barWidth: 3 }); //Set song wavesurfer.song = "http://www.stephaniequinn.com/Music/Allegro%20from%20Duet%20in%20C%20Major.mp3" //Set peaks wavesurfer.backend.peaks = [0.0218, 0.0183, 0.0165, 0.0198, 0.2137, 0.2888, 0.2313, 0.15, 0.2542, 0.2538, 0.2358, 0.1195, 0.1591, 0.2599, 0.2742, 0.1447, 0.2328, 0.1878, 0.1988, 0.1645, 0.1218, 0.2005, 0.2828, 0.2051, 0.1664, 0.1181, 0.1621, 0.2966, 0.189, 0.246, 0.2445, 0.1621, 0.1618, 0.189, 0.2354, 0.1561, 0.1638, 0.2799, 0.0923, 0.1659, 0.1675, 0.1268, 0.0984, 0.0997, 0.1248, 0.1495, 0.1431, 0.1236, 0.1755, 0.1183, 0.1349, 0.1018, 0.1109, 0.1833, 0.1813, 0.1422, 0.0961, 0.1191, 0.0791, 0.0631, 0.0315, 0.0157, 0.0166, 0.0108]; //Draw peaks wavesurfer.drawBuffer(); //Variable to check if song is loaded wavesurfer.loaded = false; //Load song when play is pressed wavesurfer.on("play", function () { if(!wavesurfer.loaded) { wavesurfer.load(wavesurfer.song, wavesurfer.backend.peaks); } }); //Start playing after song is loaded wavesurfer.on("ready", function () { if(!wavesurfer.loaded) { wavesurfer.loaded = true; wavesurfer.play(); } });
Be sure to remove the unnecessary <audio> from the html, the browsers seem to load all the audio files into those tags upon loading, and attributes like preload=false seem to be ignored ...