Can someone explain how the outrage described in this article speeds up the rendering of the Mandelbrot set?
I know how to visualize a Mandelbrot set using the traditional method, when many iterations are performed for each pixel, but I do not quite understand what is described in this article.
I calculated the reference orbit as follows:
std::complex<double> Xo(some_x, some_y); std::complex<double> Xn(0,0); for (int n = 0; n < maxIterations; ++n) { orbit.push_back(Xn); Xn = Xn * Xn + Xo; }
It is right? Then, how to use the reference orbit to calculate all the other pixels?
c ++ mandelbrot
zero
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