How to export 3D pointcloud as a Voxel rendering grid?

I have a scene consisting of several painted voxels. Opening it in the mesh, all points are depicted as 2-dimensional squares. Is it possible to display a scene where the squares are replaced with 3D cubes with additional lightning / reflectance in the retina?

This is what I get so far:

enter image description here

I rather want something like this:

enter image description here

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meshlab
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I wrote a script for a voxel plot for a blender. https://github.com/cagcoach/BlenderPlot/

BlenderPlot takes .mat files as input and generates a scene containing voxel blocks. After words, you can make the image of your data even worse. For your information, you most likely need to adjust the position of the camera, as well as the angle of rotation and lighting manually.

This is the output created from random data. Blenderplot

Christian greed

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