The patch contains a delta-compressed executable and any new data that may be required for this executable. The Xbox 360 executable bootloader checks the patch (via the game’s name identifier) and, if found, loads the old executable into memory and then modifies it in memory using the delta-compressed version. (The process of creating a delta-compressed executable file may take more than an hour, but the resulting executable file size is worth it).
Microsoft does not provide data correction tools. Any updated data will also be contained in the patch, but for the executable file, it will look for it in the “update” area and apply it accordingly.
As already mentioned, the patch needs to be stored somewhere - it can be either on the hard drive or on a memory card. If the memory card is placed in an 8-megabyte system-reserved area (corrections are recommended to be less than 4 MB, so that 2 patches can be saved on the memory card, which can be exceeded with permission from Microsoft).
All patches should be cumulative - if you update the title to version 1.1, when you come out with version 1.2, it should contain all the changes from 1.1.
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