I am creating a small multiplayer that will need the following:
- it should be written in Delphi
- must support an Internet connection (not only LAN)
- work through HTTP
- support some packet encryption (this may be common)
- be able to send commands to the server
- be able to receive responses from the server
- the ability to connect up to 8 players on one server
- will be able to transfer complex objects (possibly serialized JSON) to servers
Do you think that the new Datasnap Delphi 2010 can be used successfully in this scenario, or should I go with the plain old TSocket?
delphi delphi-2010 multiplayer datasnap
Ivelin Nikolaev
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