The last glut update was version 3.7, about 10 years ago. Given this, I doubt that it will support OpenGL 3.x (or 4.x).
The people working on OpenGlut seem to be considering supporting OpenGL 3.x, but haven't done anything with it yet.
FLTK has a (partial) glut simulation, but it is so inferior that a program that "heavily uses glut" may not work with it in the first place. Since FLTK is under active development, I assume that it will eventually support OpenGL 3.x (or 4.x), but I don’t think it has been provided yet, and there may be an open question how soon it will be either.
Change Regarding CUDA, the obvious (though, of course, non-trivial) answer would be to use OpenCL. This is significantly more compatible with both equipment (for example, ATI / AMD cards) and newer versions of OpenGL.
This leaves glue. Honestly, I do not think there is a clear or obvious answer to this question. OpenGL moves away from supporting things like glu, and instead refuses to support even more vague glu-like functionality that used to be part of the core OpenGL specification (like all matrix manipulation primitives), Personally, I think this is a mistake. but whether it is good or bad, how it all happens. Unfortunately, glu is a bit like oversaturation - the last specification update was in 1998 and complies with OpenGL 1.2. This probably does not do the update. Unfortunately, I do not know of any direct replacements. Obviously, there are other graphics libraries that provide (at least some) similar capabilities, but all of them that I can think of will require substantial rewriting.
Jerry Coffin
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