I would like to program a .NET application that provides 3D rendering of the animated world. I am coding on a Windows PC, but many of my target audience will be on Linux.
There are a bunch of frameworks that look useful, classified as high and low as far as I can:
Low level graphics
Game Development Framework
Are there any of these rivals? What did you find the best option and why? I am looking for any insightful comparisons and recommendations for / against. Some of them claim to work as XNA substitutes. Does this literally mean you can use Win / Mac / Linux as well as Xbox? Is there a catch?
I am not familiar with the OpenGL / DirectX / XNA 3D graphics APIs yet. Is any of them easier than others? Are you losing flexibility / power / performance due to higher levels of abstraction?
Please note that I will not be able to access the Linux machine for a month or so, so I will not be able to test my development on Linux (hence this question).
EDIT I found this table that adds a few more to the list. I combined them above.
EDIT 2 I am leaning towards the Axiom. This gives a rather rough landing, but shows real prospects in terms of features. Here is a great summary article with user reviews . But so far, the novice documentation and sample projects are pretty hard to use. All the references in the manuals are to different versions of the API, and all of them recommend that you use different base classes (not included in the API) to get started. Of course, not developed with Pit Of Success , but still promising.
Drew noakes
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