I encountered a similar problem when working with cinema4d and a blender. In cinema4d, Y is the top axis, and rotations are the headline, step, and bank.
The Blender system looks like the right system, but rotates 90 degrees along the x axis.
I did the same for the coordinates (exported as vertex.x, vertex.z, vertex.y). For rotations, I think you should add 90 degrees (math.pi * 0.5) to rotate on the X axis, and the rest should be fine.
NTN
George Profenza
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