Just wondering if C ++ has the standard equivalent of Vector2 / 3/4 (the structures I think?) In C #?
Edit: to explain the structure of XNA C # Vector2 / 3/4 "(I'm not quite sure what it is) basically contain 2, 3 or 4 float values, such as a structure in C ++ defined as:
struct Vector3 { float x, y, z; };
Mostly I used only this C ++ code, but I was hoping for a standard alternative and could not find it.
c ++ c # xna
Joe.F
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