In my opinion, the transition from ticks to the second depends on the context.
Example: imagine that each patch in Netlogo is 40 cm from the real world, imagine that a person is walking in a new patch in each tick. The average person’s speed when walking is estimated at 1.2 m / s, so every 3 ticks of a person performs 1.2 m. Finally, we can say that 3 ticks in a simulated environment correspond to 1 second of agent’s life.
Resizing patches or agents that change these proportions, and therefore the tick value.
One tick is not intended for fixed correspondence with seconds, but it just means “unit of time”.
drstein
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