Best graphics library for iOS sdk

What is the best library to build iPhone iOS SDK? I tried the main plot, but it seems to be still quite unstable. Any help would be appreciated.

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ios objective-c iphone xcode
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4 answers

Not sure what type of application you have.

You can

A) Spend your time on Core Plot, which, as mediocre as the framework, is the best option for your own solution.

B) Use one of the 19 billion excellent Javascript and / or HTML 5 graphics frameworks and import them with a web view, then go to lunch.

Honestly, I always choose B whenever possible.

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I think your assessment of Core Plot was a bit premature. Well, the API is "unstable" (at the moment there was no version 1.0, September 2010), many applications (including my own) use Core Plot in production for both iOS and OS X. I have not experienced any stability issues with Core Plot, as well as none of our crash reports from the field related to Core Plot.

Core Plot developers are very active on the Core Plot mailing list. If you had certain problems, I would start there (or ask focused questions about stack overflows).

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It seems that working in Core Plot is working fine, although it was hard for me to understand with very bad examples (the search around shows a lot of examples deprecated with the API).

I think this is probably Charlie Brown’s Christmas tree from frameworks, with a bit of API support and documentation, this can be great.

I did not use it in the final version of the application I was making, but it was entirely for reasons not related to how Core Plot worked.

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I tend to agree, Core Plot is a variation of a mixed bag, but right now it's the best option. I hope things get better over time. It is definitely actively developing. With that said, I use it in my application with very few problems. It took some time, because their documentation is not the best, but as soon as I understood it (I really needed to read a lot of code to understand what the problems were), I was able to get it working.

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