So ... I want to create a game, and I want to write it in C #. I used to make a mario clone using C ++ and OpenGL. I really like OpenGL, but I donβt know how well it is supported inside C # / WPF. In addition, it may be useful to use a real library of games? I guess XNA is a game library for C #, so maybe I will spend a little time learning this.
However, I want to use WPF controls for my level editor ... is there a way in which I can embed an XNA window (DirectX?) Inside a WPF application?
In particular, I donβt need any buttons or things inside the XNA / DirectX widget, just around it, so no mixing is required ... just need to get a graphical widget in my WPF form.
c # wpf xna
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