First, let's start with my mathematical background. I took calculus I - IV and differential equations. I spent the first semester of computer graphics, where we implemented pretty much our own graphics pipeline, including shading using Phong without any graphics API.
This semester, I took Advanced Computer Graphics at the graduate level, and reading math, she loses me. This class is mainly an image synthesis. We will build a ray tracer in our first project and build it from now on.
When reading on advanced computer graphics, I usually get a bunch of math. I understand that computer graphics is hard math, but I am having trouble trying to figure out how I can implement math in code. I really need to understand this to succeed in CG.
For example, this article is from the GPU Gems: http://http.developer.nvidia.com/GPUGems/gpugems_ch01.html There's a bunch of math, but I don't know where to start the math implementation if I want.
So, is there something I am missing? Should I take a look at the math and get the code? Are there any tutorials / books that can help me understand what I need to do?
Oscar
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