What is the current technique for implementing GPU-based volume rendering in a medical context, that is, reasonable amounts of image data (512x512x1500 or more per 16 bit) and interactive / real performance with optimal image quality? Is this still a racist approach presented by Kruger and Westermann (color cube, etc.)? Or did CUDA / OpenCL change the traditional Cg / GLSL game?
Thanks for any tips, links to papers, etc.! Matthias
Matthias
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