Solved by copying the entire RenderTargetBitmap to WriteableBitmap as follows:
protected override void OnRender(DrawingContext drawingContext) { if (ActualWidth == 0 || ActualHeight == 0) return; // Create destination bitmap wb = new WriteableBitmap((int) ActualWidth, (int) ActualHeight, 96, 96, PixelFormats.Pbgra32, null); wb.Lock(); rtb = new RenderTargetBitmap(wb.PixelWidth, wb.PixelHeight, wb.DpiX, wb.DpiY, PixelFormats.Pbgra32); foreach (MyVisual visual in visuals) { visual.Render(rtb); } rtb.CopyPixels(new Int32Rect(0,0, rtb.PixelWidth, rtb.PixelHeight), wb.BackBuffer, wb.BackBufferStride * wb.PixelHeight, wb.BackBufferStride); wb.AddDirtyRect(new Int32Rect(0, 0, (int)ActualWidth, (int)ActualHeight)); wb.Unlock(); drawingContext.DrawImage(wb, new Rect(0, 0, ActualWidth, ActualHeight)); }
Alexander Efimov
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