If you intend to convert the color to shades of gray yourself, you usually do not want to give equal weight to the three channels. A normal conversion is something like:
gray = 0.3 * R + 0.6 * G + 0.1 * B;
Obviously, these factors are not written in stone, but they should be close enough.
You can simulate different filter colors by changing factors - by far the most common filter in B&W photography is red, which means increasing red and decreasing the other two to maintain a common ratio of 1.0 (but keep the G: B ratio of about 6 : 1 or so).
Jerry Coffin
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