I think I figured it out by going through the lines through the build settings for the Cocoa Touch Unit Testing Bundle.
Build Settings
linker
- Install the package loader in
$(BUILT_PRODUCTS_DIR)/[Your App Name].app/[YourAppName]
Device testing
- Install test node
$(BUNDLE_LOADER)
Build Phases
Add application target to target dependencies.
Once you have done all this, you can simply connect your device and click βTestβ.
Jose Ibanez
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