How to use cocos2d with Xcode?

I downloaded the latest version of cocos2d, but I am confused about how to use it with my current project. Can someone show me how to use it with xcode. I am looking for a 2D maze design. Do I need to import something? Any help would be appreciated.

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2 answers

Yes, you need to drag cocos2d files into your project, then they will be available.

This is a very useful step-by-step resource on how to do this.

http://monoclestudios.com/cocos2d_whitepaper.html

Regarding the development of your game, get started, play and see a code example. People are also very helpful on the bulletin board.

http://www.cocos2d-iphone.org/forum/

Good luck

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For the latest version of Cocos2D-iPhone (0.8.1), I put together a tutorial at: http://www.antonmills.com/?p=233

It includes everything you need to customize the Xcode template, add sprites and a little animation loop in an application like Hello World, it can be useful :)

also flawlessly check the forum posted by John, a very useful lot :)

Cheers, Anton.

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