I was asked to study the development of adaptive adaptation to children's books for the iPad, of which there are many similar in the App Store. This sounds like a really good project, but my previous iOS projects were more “static”, drawing views, scrolling, scaling, tables, etc., And I had problems with how this new application.
I made the switch to Objective-C from Flash, and many of the concepts in Flash proved to have iOS equivalents, which made the transition pretty smooth. However, with the task of creating a lot of animated hands, accompanied by interactive animations, I can’t understand what the correct workflow will look like for iOS. In Flash, this is a breeze due to the integrated timeline / keyframe animation tools.
Of course, I know that there are many options for studying, but I'm not sure about the methods that I can come up with myself:
- Fully scripted animation - this is great for simple object-level animations, but if you need the finer points of a hand-made animated scene, writing everything in code is crazy.
- Quicktime movies - a movie can be the result of any animation environment (Flash, After Effects, 3D rendering, etc.), so your animation can be anything. Despite the fact that the glorious, downward sides are a huge increase in file size, big restrictions on interactivity, and if you combine several films, it affects performance very negatively.
- Texture textures - ( see this article ), although this is a great method for flexible animations, I suppose using this in iOS will limit you to using a very small set of frames that limit the complexity of the animation or very small animations that limit the visual size of characters.
Who knows which workflow teams use to create animations in applications / games, such as Happy Tree Friends: Slap Happy ( Video, don't mind commenting ) or an alien / frog in Cut the Rope ( iTunes )? Are there any tools or libraries that quickly move between Xcode and possible third-party software? And the last blasphemous question: can there be a tool for importing animation sequences from Adobe Flash as Cocoa objects that you can then encode? (note: this was done in JS )
Cheers
EP
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