You can use drawImage . Demo The code:
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var img1 = loadImage('http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png', main); var img2 = loadImage('http://introcs.cs.princeton.edu/java/31datatype/peppers.jpg', main); var imagesLoaded = 0; function main() { imagesLoaded += 1; if(imagesLoaded == 2) {
Adapt if necessary. :)
Juho vepsΓ€lΓ€inen
source share