App development for jailbroken iOS devices?

I know you need a Mac and Xcode and an SDK. But is it possible to develop applications for jaibroken devices and / or conventional devices using Windows / Linux platforms?

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Also, what is the low score in the Airplay SDK? I heard that this is pretty good, but does not give the same performance as an application developed through Xcode. Found this PDF document, why is it

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6 answers

The short answer is YES.

Although I'm not quite sure what you mean by β€œONLY” for jailbreak devices, but if you have any experience with flash scripts or action scripts, check out Adobe Flash Professional CS5.5. This is a program that allows you to create and create your own applications for ipod / iphone / ipad.

http://www.adobe.com/products/flash.html

I have used it for many years and consider it ideal.

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In fact, you can, and what programming is. If you are a tough programmer, you can do a lot of cross-platform and cross-hardware. Keep in mind that no matter how cool Steeve Jobs (or pretends) is for Apple, and maybe even for non-Apple consumers, they care about their profits and will never officially announce that they’re creating apps for the iPhone and others iOS devices maybe on a PC too. That way they make you get a Mac. They are very successful in making people believe that creating iPhone apps is otherwise not possible.

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There is a toolchain for Linux platforms , but it does not have Interface Builder or other subtleties. Here is an example application that uses it.

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You may be looking for theos . Check out this thread .

Of course, your toolchain should be installed, which should not be so difficult. There are many projects that are related to the Linux iOS toolkit. Windows is another story: P (not to say it's impossible!).

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The short answer is that fundamentally iPhone OS uses Cocoa, which is a closed infrastructure distributed only with Xcode. Some people thought about reverse engineering (like Wine), but I don't think anyone really succeeded so far, not to mention using Cocoa as a development environment.

You may be able to create some debian packages (dpkg) that can be run in the background or through a mobile terminal. This is a kind of limitation because you do not have access to the graphical interface and your application will not be very intuitive.

There seems to be a development platform for porting Blender game logic to a full iphone game. You might be able to avoid Xcode this way, but I doubt it. http://sio2interactive.com/

You can run OSX in Virtualbox / VMWare Player, but this is prohibited by Apple.

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Do not listen to other people who insist that you get a Mac. You just need to download a copy of the hacked VMWare with Mac pre-installed from http://thepiratebay.org/ . You also need to download a copy of the cracked VMWare player from the same site. Then download Xcode inside Mac. No need to pay anything. I use it and work great.

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