I have 2D world maps, which are basically projections similar to the Mercator, (if you go west long enough, you will find yourself east of where you started)
Question: Do you have the opportunity to use A * to calculate the paths on these types of maps?
I can’t think of any reason why you couldn’t (I think you just represent the nodes of the edge map, so the nodes "North", "South", "East", "Wednesday", "border" are simply connected to the opposite side).
Thanks in advance, if someone has seen something like this before or can give me some advice, I would appreciate it.
Ivan Bohannon
source share