I am becoming interested in learning in OpenGL, and I'm trying to figure out which is the best direction for which language to use in the learning process. I am already very familiar with C # and from what I read, I can use the Tao API to interact with OpenGL with C # code. However, it also seems to me that those who are truly professional OpenGL developers are C ++ programmers.
I'm curious about the benefits C ++ can have over C # when working with 3D graphics in OpenGL. Any input would be great, as I am completely new to this.
jdavis
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