Each time you use glPushMatrix
rendering glPushMatrix
glRotatef
draw a cylinder and end the drawing with glPopMatrix
.
Example: glRotatef(yRotationAngle, 0.0f, 1.0f, 0.0f); // Rotate your object around the y axis on yRotationAngle radians
glRotatef(yRotationAngle, 0.0f, 1.0f, 0.0f); // Rotate your object around the y axis on yRotationAngle radians
Example: OnRender()
function example
void OnRender() { glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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